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Arcanists 2 Wiki

All Updates since the launch of TRA2 on August 13th, 2019 (and some before public release) will be detailed here. You can find a copy of them in the Arc2 Discord server as well. All patch notes have been provided by pur3 extreme.


August 24, 2021 (v4.3)

- Reconnecting to a game works again

- Saving outfits/spells works from all avenues

- Sandbox spawned characters books/outfits work

- Save tutorials with a lowercase a

- Re-added egg + Clockwork bomb

- Reduced swarm aura knockback

- Fixed adding Vine Bloom as well as others in non random games

- Pebbles will move soul jar

- Rawr! Does 50 damage again but has less explosion radius and cutout

- Dragon adolescent only heals 15hp a turn

- Removed AM/PM from replay names

- Portals do not cover players on the minimap

- Lich heal from Death Bomb damage dealt to enemies

- Little Devil works correctly with Imp destruction/curse of loneliness

- Imp Destruction will not harm the caster

- Arcane Mist/Imp Destruction works with arcane energizer

- Arcane Energizer is permanent if you level up your Arcane familiar to level 5 after casting it

- Duplicates won't retain glide

- Fixed Arcane neutrality sometimes crashing the game

- Fixed pausing replays and then rewinding

- Fixed some scrollbars

- Increased volume of Space Nexus music

- Replays can be played if opened with the client

- Portal checks its adjusted size at the start of a turn

- Added the rest of the default tutorials

- A plethora of Tutorial Editor options added/fixed (such as named variables/WaitWhileTrue/LoopWhileTrue/If (based on tab index)/Armageddon/Indestructible Terrain/Turn time/random/Weight/Tutorial target)


August 13, 2021 - Ancient Technology (v4.2)

Balance updates:

- Resurrection will raise the minion next to the player if it was in the water at the time of its death

- Removed the spell Imp from the minion book

- Curse of Disabling won't disable a players or a minions spell unless it shares a cooldown or max uses

- Full Underdark swarm immunity only applies to your own death damage

- Conductor Rod distance per strike increased from 42px to 160px (minus storm familiar level * 15px), with a minimum of 3 strikes instead of 1

- Comet cuts out slightly more land

- If no part of a vine bridge is made, the spell cast will be refunded

- Death bomb creates its aura after its explosion damage

- Auras supply a small force, amplified by aura stacking

- The spell Frost Familiar renamed to Frost Leap and its max distance scales for each Frost familiar level

- The spell Imp renamed to Little Devil and its cooldown is decreased per Arcane familiar level

- Nature familiar only gives +1 to affected spells instead of +4 and forestation is 1 use

- Arcane Familiar - Little Devil at level 1 - Arcane tower bonus health a level 3 and more bonus health at level 5

- Rawr!'s damage decreased from 50 to 30 and its explosion radius from 65px to 55px

- Baby Dragon cannot carry Dark Knight/Paladin

- All of the Arcane spellbooks' spells are level one

- Arcane Portal scales with its caster's size, so anything as big or smaller can go through and spawns lower on some towers

- Brine Bomb creates 21 brine instead of 15 and gives you an additional Hydration cast upon casting

- Illusion elemental does not give bonus health if it's your real book - it also gives you +30 (due to max level 3)

- If the game ends on the start of someone's turn, the UI should properly update to reflect that

- Snowman starts with 50hp instead of 75hp

- The Circle of Death achievement can be completed while containing any player's Ocean's Fury

- Steam Dragon has an 12 turn cooldown - Decreased by your Cogs familiar level

- Bleed Out does 50% of their health as damage with 15 bonus damage applied on top of that (still increases by 15 per hit of a player)

- Removed DKH (Dark Knight Hump)

- Elementals only go to familiar level 3


Additions:

- New Map: Wasteland - Armageddon: Acid Rain

- New Map: Space Nexus - Armageddon: Arcane Meteor

- Added patch notes to the client itself

- Can pause replays with (space) or 3 simultaneous touches on android

- Updated Arcane Mist icon

- Static shield spins counter-clockwise (the opposite way of Static Ball)

- Spell selection menu shows the requirement for level 2/3 spells if not met

- From the lobby, you can use the spell selection menu as well as settings

- You can view patch notes from the main menu/options menu

- Arcane Portals show up on the minimap

- Ability to share outfits/spellbooks in the lobby

- Prestige will count already used spells as 1/4 of a point of progress


Bug Fixes:

- Arcane fountain won't have a chance of re-healing the Arcane Tower

- Fixed Team Leader, Master Team Leader, Team Worker, Celestial Lord & Lord of Dragons achievements

- Random spells will guarantee flurry if you get elves

- Friends/Ignore List can be accessed in the rated menu

- Some spelling mistakes

- The mouth on the player panel will be disabled if it should be

- Armageddon will work in the sandbox

- You won't fall if you upgrade your Illusion familiar while mounted

- Floating Tower will float again if it becomes unentangled

- Long names in the preview bar should fit

- The login screen won't show the background seep through

- Spectated games should properly close when navigating to something else

- Fixed UI showing healing after death

- Flame Wall will not reactivate at a soul jar

- Elemental level 3 spells display on the preview panel

- Resurrected minions sync spells with the player

- Duplicated Imps are included in the list for Imp Destruction

- Hatch uses a different icon if it's under 25hp

- Ghost games from lobby sitting shouldn't happen

- Reviving from a soul jar will check for surrounding effectors

- Dragon Egg will fall if it goes above the map boundary

- Better effector checking in general (soul jar revive, teleport, summon, etc.)

- Fixed the page # input field for replays

- Shining Power is properly placed on full illusion players

- Lich's visual aura will stay the correct size with full Illusion/Holiday

- Pressing return to lobby in the rated queue will have no effect if a game just started

- Fire Cannons added to the spell list

- Lobby player icons support mouse movement

- Fixed pixel rendering on Mountain Goat, Storm Dragon & Arcane Glyphs

- Curses, Blood Pact & Duplication cannot be fired without a valid target

- Cogs time increase fixed so its reduced time only affects elementals and not if it's your real book

- Dying while in Arcane Tower and sinking will work properly

- Fixed dying to HugeRisingStar

- Spawn algorithm will attempt to place you below the top of the map border, but only if there is open land directly below it

- Fixed Sanctuary Flight jump glitch which also fixed some wonky soul jar momentum after death

- Arcane Glyphs/Napalm will disappear if terrain is created over them

- When Brine Goblins explode due to being hit by brine, they explode instantly rather than waiting till they stop moving

- Fixed some snowballs' snow velocity

- Entities travelling through portals/teleporting won't show a trail of particles between the two points

- Call Of The Void particles reduced


May 26, 2021 - Hotfix (v4.1)

- Fixed Controls

- Fixed some text

- Fixed flying+mount+float

- Fixed some outfit colors

- Fixed Portal crash


May 26, 2021 - Changes from TEST SERVER (v4.0)

- The invite menu works correctly

- Portal won't pretend to deactivate if a big minion or tower is blocking it

- Clockwork Bomb can go through portals

- When resyncing the Armageddon will be correct

- Zombified minions won't disable the previous owners spells

- Reconnecting to a game should be more likely to work

- New accounts won't start with achievements unlocked

- Dark defenses only half heals if your bleeding instead of full blood being active

- Volcano creates land faster

- Vine Whip can be extended

- Bidding in FFA is fixed

- The top right replay in the replay menu can be clicked

- Rated games don't only check for min/max players for validation

- You cannot make prestige progress with the elementals game mode active

- Added a default Armageddon button

- The clock no longer blocks input

- You can hover over the Armageddon icon to see what it is

- Chat message can appear as floating messages in-game depending on your chat settings

- Fixed some character creation glitches involving arch mage staffs

- Air Surge won't have the possible affect of making towers float

- Players on mounts will not collide with other minions

- Full illusion properly updates its max health when the game starts

- Phantom can cast spells received from presents

- Summoning Dragon Egg has the right radius

- Cogs familiar can at max double the time limit (5s would be 10s etc)

- You can Aura stack with multiple minions

- Increased visibility of Blood/Arcane mist

- Arcane Mist no longer damages the caster

- Downgraded unity versions (2021 to 2019) to hopefully fix some issues with the mac build

- WebGL Added

Fixed Achievements - Block out the sun

- Explosives Expert

- Smash!

- Arch Mage set to 2500 rating (reset for all accounts)

- Sniper/Hanging with my friends/Cursed Earth


May 18, 2021 - Changes from TEST SERVER (v3.9)

- Invite menu will display icons correctly

- Brightened the context menu colors

- Fixed Vertex/Color Spray descriptions

- Fixed Ocean Floor/Dark Fortress/Snowy Hills generation

- Teleporting while in a tower will show your size instead of your towers size (if its not arcane)

- Staff Effects show up in the character creation menu

- Some additional outfits

- Blink isn't tied too summons

- Account icons is limited to one showing, but you can choose between them and you can hover over them to see what they are

- Achievement costumes will unlock…

- Your prestige hat will change colors if you do

- Spellbar won't bounce instead of closing in sandbox

- Napalm and what not will fall after an explosion

- Dark Totem doesn't have frost walking

- Bidding for FFA/Teams should be fully implemented

- Reverted Sky Castles Armageddon

- Fixed Arcane Crystals/Dark Fortress map sizes in sandbox

- Made game options easy to see if the yare on

- Watching a replay won't 'pretend' to give you achievements/cosmetics that were obtained in that game

- Slightly eased up on water damage (1 extra turn can be spent in water from full hp)

- Fixed Ocean's Fury

- Fixed some prestige related problems

- Added the ability to pick the Armageddon separate from the map

- Several new outfits made by @Magmar @Kaoe @lmaaoooo @Speedymatt123 @the clint they call c @cauken/10pc @✶👿HₑWₐₙₜₛCₗₒᵤₜ👿✶

- Blood/Arcane mist graphics made by @" -_-) the 1 they call the 1


May 16, 2021 - TEST SERVER (v3.8)

- Prestige

- Achievements

- Arcane Dragon cannot be summoned in conjunction with Curse of Loneliness

- Effects on spells like death bomb (aura of decay spawn) are done after the initial explosion (to fix undead health logic)

- Dragon Egg/Arcane Dragon/Arcane Mist cannot be used in OG mode (If you want Arcane Zero turn the game mode on)

- Arcane Gate (x2) + Santa's Magic can all be used to save water damage (if you end the turn in the water they all get set on cooldown)

- Trolls + Sanctuary will not crash

- Gargoyle will turn to stone upon death even if not stone currently

- Arcane arrows should not cause desync

- Fixed Arrows speed (was not being reduced properly)

- Gargoyle does not have frost walking

- Fixed a Swaparoo out of bounds glitch

- Buffed Conductor Rod (If you hit a creature, each strike will target it if it moves)

- Fixed map generation accidently combining graphics

- Removed some outdated floating-point precision conversions (should fix potential desync with extended shot)

- Non-hosts can view the lobby

- Glide will not accidently cancel it self when the game starts

- Natures wrath has a 3 turn cd

- Arcane Energizer buffs arrow damage instead of amount

- Elemental level 5 spells will appear on the same line as its book counterpart

- Some buffs to full arcane (In book description)

- Vine Bloom is not rechargeable with level 5 familiar

- Anyone on your ignore list will not be able to join your game (unless you invite them)

- Plenty of typos fixed

- The Frost Familiar spell can be used with Zero Shield

- Level 3's will properly show up on the start panel in elementals

- Minion spells that are synced with your Arcanist are disabled instead of removed if you don't have it

- Players DM's in a game will be sent

- Players who reconnect to game will still be able to chat

- Every turn you end in the water will increase a water damage multiplier (will reset if you do not end in the water)

- 5 second delay before you can start a game after changing settings

- Added Rated FFA support

- Private messages aren't saved in replays

- Napalm will retain its collision box if its controlling Arcanist dies

- Several new outfits made by @Kaoe @Lmaaoooo @Speedymat @clint

~Illusion Changes~ - Glide is the level one to Floating Castle

- Air Surge is the level one to Phantom

- Color Spray moved to level one and infinite uses

- The ol' swaparoo is the level 2 to Color Spray and gets a larger radius with the familiar

- Social Distancing removed

- Whisper Bomb has the Social Distancing effect

- Blink is a new Illusion familiar spell

~Blood Book Changes~ - Gargoyle - has an undead head - will not turn undead if in stone form - when it dies in either state it will become a lifeless statue - Cannot turn to stone while undead

- Barrage of Bones cooldown increased to 5 turns

- Removed over healing (was a bug anyway)

- Call of the Void does not inflict bleeding - starts half the size of aura of decay and expands each turn - has a easy to see border

- Blood Pact is also capped and the 25 damage removed...If over healing would occur to the player both entities are capped at the players max health

- Resurrection brings minions back to full health (max of 250hp)

- Flesh Wound lasts 3 turns - cannot be dispelled and affected targets cannot tower while bleeding... (or just 5 turns with no other effects)

- Familiar effect of half healing partically removed (Drain Bolt still half heals)

- Flesh Wound - Half healing added - Cannot be removed - Lasts five turns

- Blood Craze has 4 uses but deals 50 base damage (Infinite uses with familiar)


March 9, 2021 (v3.7)

- Dark Totem sprite won't disappear after 5 turns, stops DK Charge, and works properly with other Dark Totems

- Full Storm won't freeze the game due to not having Whistling Winds icon

- Reviving from Soul Jar won't show you as defeated on the players' panel

- Gargoyle's can't jump while in stone form and become part of the map when they die in stone form; they also do not damage themselves with Blood Lust

- Blood Mist/Blood Bank have minimum of 1hp healed per projectile (instead of 0 being possible)

- Blood Bank also gives you its hit points when it is damaged (1:1 ratio)

- Blood Mist cannot be fired turn 1 with Arcane Zero active and heals for 50% of the damage to players (still 20% to minions)

- Barrage of Bones is a level 1 spell and has been reworked to be less generic

- Call of the Void recharges over 7 turns (lasts 5 turns), starts with 25 damage and gets 25 additional damage (stacking), each turn its active (deals damage based on distance)

- If the player report menu is up, game input will not be active

- Disconnecting while in the sandbox should properly clean up the game

- Blood Lust does not have any falloff damage

- Bleed Out has a 5 turn recharge and each time it deals damage, its minimum damage is increased by 15 (starts at 25)

- Fixed Drain Bolt hurting its caster if they're full blood

- Blood graphic toggle (only affects blood effects done after the toggle)

- Imp Destruction will not explode Dragon Eggs

- Blood Craze description specifically mentions protection shields

- If someone is on your ignore list, you will not get game notifications regarding them

- Sub folders for Outfits/Spellbooks are now supported


March 7, 2021 - Bloody Update (v3.6)

Bug Fixes:

- Fixed Thorn Bomb/Imp Destruction/Brine Goblin death + Tower damage crash

- Fixed Portal + spells not going through

- Fixed spellbar input lag

- You can 'walk' through portals, instead of it deactivating only

- Original player order is preserved on rematch

- Using a teammates recall device won't select your teammate afterwards

- Fixed having to spam click Summon Kraken

- Fixed center of Forest Seed collision

- Aura of Decay/Lich type aura's will still activate inside of Sanctuary before being dispelled

- Added text showing why a spell can't be used (on mouseover)

- Whisper Bomb's phantom effect only lasts 0.166s instead of 1.5s

- The Blood Book has been released, with a total of 16 new spells!


February 27, 2021 (v3.5)

Bug Fixes:

- Fixed New Years Rocket/Jingle Boom!/Thanksgiving Dinner

- Fixed Vine Bloom/Volley

- Mobile players can chat in-game

- Full stone elemental no longer has increased weight and (elemental mode only) reduce 3 damage instead of 5

- The ol' swaparoo cannot be used out of bounds

- Swarm/Swarm death interactions - both should damage the other

- If a spell is not affected by gravity and is going up, it will begin being affected by gravity

- Mounted undead minions will not protect living units from any damage

- Zombifying a clone will not change the players avatar

- Fixed summoning things into multiple auras, but not triggering them all

- Storm familiar affects minions casting Thunder Shock

- Fixed clones note having the proper minimap color

- Fixed an issue with presents giving an invalid spell (causing you to crash if it was in the selected units spell bar)

- BFTP has no falloff damage (if it does damage it will always be 5)

- Fixed the flickering when aura was disabled due to Sanctuary

- Presents will not give flying minions Flight

- If a minion that cannot move (Dragon egg as in example) gains flight, it can move while flying

- If you hit yourself with pebbles while in a tower, it will stop prematurely

- Portals can activate if your mounted

- Portals can teleport multiple entities

- Units inside each other will ignore the collision if close to each others center

- Trolls can't skip a transformation stage

- You can be healed while invulnerable

- Sky Castles Armageddon lasts 3 turns instead of 5

- Protection shield is more visible on full illusion users

- Brine Goblin explodes after a 1 frame delay (allowing certain combos)

- A (generous) chat rate limit had to be put in place

- Full frost can super jump while holding the "no glide/use ice jump" button

- On mobile the screen should not sleep

- Maps have a purplish hue if there is a Arcane Monster

- Switched the hand slot for Dbow

- Replays show the end credits when clicked on in the menu

- Fixed shuffle players

- The ability to delete/rename saved replays/outfits/spellbooks (right-click or use the buttons)

- Mobile users can hold and release to right-click

- Mobile users can view the players panel (from the pause menu)


December 24, 2020 (v3.4)

- Fixed health placement on minions

- Fixed Frost Familiar + First Turn Teleport mode

- Fixed Meteor Shower

- Cannot activate familiars on the first turn if First Turn Teleport is active

- Using the Illusion familiar while in a tower will not put you under it

- Knocking yourself into the water and teleporting out quickly should not cause a resync

- Fixed a collision sorting problem on the server

- Becoming lvl 5 Illusion after already duplicating something will not 'partially destroy' the duplicate when its time runs out

- Minions that cannot jump, cannot jump while entangled

- At the start of your turn Portals activate before other effectors

- Mountain Goat does not have frost walking

- Fixed Steam Dragon recharge time

- Fixed some typos

- Fixed problems with Illusion/Holiday Elemental spells

- Fixed Christmas Tree

- Clones don't stay invulnerable (nor do they start with it)

- Glide will kick in if you're falling with no land under you (only when you start moving or hit a wall) (not when you walk off)

- If 'Space bar' is held when the jump button is pressed, you will not glide (can be key bound)

- Resigning while a spell is active on your turn won't wait for the timer to expire to actually resign

- Soul Jar starts in the center of the map if you're an elemental

- Undead clones are limited to Underdark/Arcane

- Aura of Decay is scaled properly with Illusion/Holiday familiar

- Added a scrollbar to the outfit menu

- Frost Familiar (spell) cannot be used in a tower

- Dark Defenses activates if you level up your familiar

- Casting Shining Power inside of Sanctuary will not cancel it

- Scatter Rock knock-back reduced

- FTT & Elementals work in rateds

- The lobby game line shows the right options when the status changes

- Added the ability to reset your password (in the client) through discord


December 21, 2020 (v3.3)

Bug Fixes:

- Fixed a problem with napalm + portal

- Replays will save correctly

- Vine Bloom has the effect of a level 3 nature familiar (regardless of familiar level)

- "Overkilling" a mounted minion will correctly deal damage to the rider

- "Overkilling" a tower fixed (Note that the tower must still be active when the player enters the water for the damage to be applied)

- Pebble Shot can damage the caster if shot to close

- Dark Defenses animation speed up x3

- If dive shows as castable it should be castable

- While glide is active you can hold space when first jumping to jump without glide

- While gliding if you hit a wall and there is no land under you, you will bounce off of it instead of falling

- Storm/Blizzard/English Summer affect spells going through them

- The shuffling algorithm was poorly implemented - It has been fixed

- Tree dies if it falls in the water

- There's not 1-2 seconds of free time at the start of turns

- Cuckoo Clock should be a little harder to do full damage

- Sanctuary can remove a clones flight

- Added a splash sound when spells hit the water

- Mechanical Arrow's range reduced slightly

- Using the Illusion familiar won't cause the hud to go down

- Water Lord takes double damage from Dark Defenses

- Snowy Hills has the Armageddon -> Presents!

- Fixed the teleporting mount resync glitch

- Clockwork Bomb should never disappear without exploding

- Increased Max/Min camera zoom (easier to do a certain something with out external programs)

- Zooming in with the scroll wheel will zoom in on the mouse position (if you enable this option in the controls menu)

- Minimap scales with map size

- Can toggle HD backgrounds

- Jingle Boom! does 55 damage

- New Years Rocket explodes after 1 second instead of 2

- Shouldn't pass through small objects while walking...also a lot easier to trap players with minions

- Liches dealing damage to themselves with non-death damage spells will hurt themselves

- Glyphs destroy land when hit

- The selection arrow has been implemented

- Option to toggle "HD" backgrounds

- Option to change the sandbox map


Intentional changes from the original:

- Thorn Bomb starts on a 3 turn cooldown

- Arcane Zero Shield replaced with Summon Dragon Egg

- Arcane Zero Shield is now a game mode

- Arcane has a full normal book

- Full Books have additional level 5 abilities

- Sky Castles Armageddon -> Will pick a new location to fire each turn like normal, but will also fire at that same location for 4 more turns


Additions:

- Game Mode -> Elementals - Players start with a full book (full familiar) of their choosing, along with their normal 16 spells

- Game Mode -> First turn teleport - Players start in the water and get a free teleport the first turn (because I didn't want to make a spawning system for the new map :p...oh wait...)

- A new map concept that is taller that it is wide (Forced game mode FTT) - This map does not appear in Random map and/or Don't Mind map pools


October 5, 2020 (v3.2)

- FFA games should end now

- You send your spells to the server whenever you join the lobby (should stop you from getting the F2P spell book)

- Fixed Napalm + Static Shield

- Fixed some problems with receiving old game messages after leaving

- If a player leaves the game, it will not resign player 1 instead

- Replaced the two hats with ears with skin colored ears + another cosmetic made by Moin and ddp+ by hoomee6

- Only Random Spellbooks game mode has spells logged in the chat

- Added a separate slider for foreground/background brightness

- Players who have played a rated game are ranked higher than those that haven't

- The lobby game description will show the average rating of its players

- Summoning a minion into certain colliders will not crash the game

- In rateds, selecting only random map will not force Grassy Hills

- Fixed recalling from the water


October 4, 2020 - Changes from TEST SERVER (v3.1)

- Full Illusion is slightly smaller

- Brine Goblin uses the players coloring scheme

- Team rated games are limited to two teams

- The spell HUD disappears like before and starting spells are instead listed in chat

- Some cosmetics along with rewards for the 10 second tournament champion


September 27, 2020 - TEST SERVER (v3.1)

- Fixed rated settings not being followed

- Fixed Monkeys

- Fixed Pegasus taking 75 damage with a rider and no aura stack

- Fixed the player display for spectators of a rematched game

- Added Mac/Linux test server builds

- Fixed replays (note replays are not compatible between versions)


September 26, 2020 - TEST SERVER (v3.1)

- Fixed immortality involving Static Ball releasing a Static Ball on death (which explodes instantly)

- Firing a spell at a mountable minion will not cause you to mount it

- Hover over a chat message to see the time stamp

- Storm Spirit radius reduced from 13 > 10 so it can fit past left tree on Grassy Hills

- Den of Darkness aura will come back after Sanctuary dispels it

- Elves targeting Volley will properly update its target

- Natures Wrath will affect creature out of bounds

- Fixed Water/Pebbles/Cogs doing extra damage

- Glyphs cant hit Phantom on creation

- Snowball can do the full 100 damage (5 extra snowballs, was previously limited to 90 damage)

- Fixed a lot of sounds

- Snowman's Blizzard requires the player to have Blizzard

- If a tower is sunk, excess damage is dealt to the player

- Shards from explosions have less time to 'ghost' through the caster

- Armageddon spells will never ignore the players collision

- Can only zoom in/out while the mouse is over the game window

- Vine Bridge can link to Phantom

- Phantom can get Presents!

- Dive will explode Thorns

- Brine will kill a Brine Goblin no matter its current health

- Shock Bomb will not detonate Thorns

- Entangle will detonate Thorns

- Cannot get Flurry from Presents!

- Arcane Familiar cannot be used at or below 100HP

- Fixed the known chat bugs

- Floating Castle can rise when cast on water

- Towers check for surrounding effectors on creation (e.g. Swarm)

- Using Recall/Teleport will check for effectors and trigger your own

- Rock Golem cannot be healed (by Sphere of Healing or Thanksgiving Dinner)

- Comet Armageddon is more inline with the OG

- Heal won't reset a minions health (if above its max due to Drain Bolt)

- Undead monkeys can jump

- Flurry will only stop if the caster's Elves damage the caster

- Meteor cannot go through Arcane Portal

- Water Trolls can affect Forest Seed

- If an Imp summons Glyphs (from Presents!) it can heal from them

- Forest Seed can aura stack

- Entangle only stays depending on your current Protection Shield (if you cast Protection Shield after being entangled it does not need to be killed to remove Entangle)

- Mechanical Arrow knockback reduced slightly

- Sunder/Smash/Wallop all have knockback buffs

- Napalm has an AOE when hitting terrain

- The Frost Familiar will not appear out of bounds if you use the Illusion familiar

- Raised the Arcane Portal above the casters head slightly so minions the size of the player are not teleported back through

- You can change the screen size options while in game

- Added support for Fullscreen Windowed (you can use it to not minimize the game when using multiple windows)

- "Big" minions destroy more terrain when landing out of bounds at the top border

- Buffed Shock Bomb falloff damage

- Snowman/Dragon beards will not display a mouth

- The in game spell HUD will not hide

- Duplicating Santa/Angel will retain their size/wings

- Reduced the distance needed for Conductor Rod

- Damage the player would have taken while mounted will overflow to the player if the mount dies

- The Illusion familiar now makes you smaller

- Placing a Soul Jar while moving won't cause a desync when you die (due to it being in a different spot)

- Some outfits added made by clint

- You can drag the minimap camera

- Updated the discord link

- Option to reset key bindings

- Option to remember password on login

- Casting Recall (Recall Device) will select your character instead of the next minion

- Completely reworked how the server handles games so it could have introduced unintended bugs

- Rated games are now a thing


July 4, 2020 (v3.0)

-Fixed canceling Flight on a minion

-Removed the 'Casted..." text from spells that do not end your turn (if it's your turn)

-Fixed Cogs from Mechanical Arrow and all other spells with Cogs

-Fixed Static Ball trying to release destroyed spells (Napalm that disappeared) and/or spells without a sprite renderer


July 2, 2020 (v2.9)

- Reduced Shock Shield knockback

- Fixed collision on top of Sanctuary

- Adjusted Arcane Monster radius

- Fixed some typos, sounds. and particle effects

- Damage radius of Whisper Bomb reduced

- Fixed large explosions not searching all potential collisions

- Fixed Flight being shown as a castable spell while in a tower

- When casting Lichdom you turn undead before creating your aura (allowing you to heal from any initial damage)

- Can use Recall (Recall Device) in the water

- Apparition cannot cast Cancel Flight

- Duplicating an Apparition will work as intended

- Mac OS arrow keys will not input squares

- You have to double-click a chat message to start a private message

- Mac users can reliably open the emoji picker (control + space)

- Den of Darkness heals 30HP each turn instead of 25HP

- Soul Jar can't be affected by Aura of Decay

- Elves' Flurry will kill towers without delay

- Dying or resigning should release spells stuck in static shield

- Sanctuary will not remove Apparition's flying ability

- Entangle will bring down Floating Tower

- Floating Tower can be cast while on top of minions

- Arcane Neutrality takes away water walking

- Dive cannot be cast out of bounds

- Zoom is persistent between games

- You cannot aura stack Sanctuary

- Arcane Tower can teleport out of the water and into Glyphs and stay alive

- Your own Glyphs can heal you while in Arcane Tower

- Increased the damage radius of Self Destruct (so it extends beyond the Cutout)

- Paladins sword spins with Sunder

- You don't lose 1HP when sunk in a tower

- Storm Dragon Breath does damage in a small radius

- Added small number displaying Protection Shield amount next to health

- Imp Destruction creates twice as many Arcane Arrows

- An undead Water Troll getting hydrated will retain an undead head

- Water Ball/Napalm can kill Phantom in terrain

- Sanctuary checks the center of the circle instead of the players position (only affected by creation/moving of the tower)

- Teleporting Sanctuary with Recall Device and/or Calling Bell will check for effectors inside it

- Teleporting should always activate effectors

- Cogs Familiar is only half as effective in 5 sec mode

- Added a scroll view to the Change Spells Menu

- Air Surge will no longer push back phantom (Apparitions, players or non-Phantom minions are still pushed back)

- 8 sec game mode

- Removed 'Random Spellbooks' game mode and renamed to 'Unique Random Spellbooks'

- Added the game option "Shuffle Players" which randomizes player order at the start of the match

- The Armageddon on Ocean Floor gains an additional Clam every 10 turns

- Updated some aspects of the rematch option and put a 30 second limit until auto rematch (for those offering rematch)

- You can now right-click a map to toggle it on/off from the random queue


May 31, 2020 (v2.8)

- Restored effectors (i.e. Nature's Wrath) affecting spells out of bounds (which also fixes the water lord glitch)

- Fixed a client side error involving Aura of Decay (which could cause desync)

- Fixed an issue with spells not damaging towers in certain scenarios

- Flight visual will disappear from a duplicate if it is canceled/destroyed

- Updated Illusion spell icons

- Added a 5 second mode


May 27, 2020 (v2.7)

- Fixed Nature's Wrath

- Swarm cannot be aura stacked by its own aura

- Fixed the original spelling of "origonal"

- Duplication says 4 turns instead of 5

- Fixed Clockwork Bomb + Arcane Portal interactions

- Duplication will keep the aura of decayed minions and their unique abilities (i.e. Frost Giant's Blizzard)

- Color Spray is now a level 2 spell

- Vertex & Glide swapped places

- Magical Barrier doesn't stop clams

- Explosions should always deal damage to towers in range

- Icons in the lobby have tooltips


May 26, 2020 (v2.6)

- Storm Shield can split its damage

- Shock Bombs explosion center is offset by -40 pixels

- Dark Knight won't damage through towers

- Fixed Thunder Shock knockback (along with other spells)

- Arcane Crystals Armageddon will target Imps for the first 10 turns

- Swarm still can't Aura stack (same as OG) but its aura can cause stacking

- Death Bomb will always turn undead like its suppose too

- Undead Pegasus is mountable

- Outfit/Spell selection menus should close if you change menus

- Summoning radius increases with minion size (also center offset)

- Static Shield does not disappear when you fall into water

- Fixed some spell descriptions

- Entangled units can't be thrown by Hurricane

- Effectors don't need to move when a tree is summoned to affect it

- Flying units that are teleported will trigger effectors

- Buffed Sprit Shield

- You should always be able to tower when on water (with Seas Familiar)

- Entangling a mounted minion will Entangle the mount not the mounted player/minion

- Added icons for the different game modes

- Dive makes a Cutout at its original position also

- Better input control on the login screen

- If the save checkbox is unchecked on game end screen, the replay won't save

- Fixed 1l1l1l1l1l1l looking exactly the same

- Arcane Flash & Arcane Zero Shield do not count as level 3 anymore in Random Spellbook mode

- Calling Bell/Vine Bloom/Flurry will give you the extra minion spell if you don't have it in Random Spellbook mode

- Towers can soak up damage while falling

- Sinking a tower with Imp Destruction will apply the left over damage to the player

- Removed Unity's built in physics along with floating point precision from physics calculations which should hopefully solve some desync issues. This was actually quite a big undertaking, hopefully it was worth it. As such, there could be glitches caused by the conversion due to accidental logic changes

- Added the Book of Illusion

- Also added a game option to only allow original spells for those only interested in nostalgia


May 1, 2020 (v2.5)

- Knockback for Napalm Bomb (and others) fixed when inside someone

- Flame Wall/Shield only affect spells going downward

- Clockwork Bomb will not stay solid when caught in a static shield

- Minions don't die till after they stop moving

- Having Thanksgiving Dinner will not give it to your Pixies

- Undead Paladin's sword will spin when Charge is casted

- Should be harder to get stuck in terrain while walking uphill

- Leaving a game will destroy any option menus you have open

- Flying minions can't move through terrain at the maps edge

- You can right click a game to see the players in it and also message them

- Adjusted Nature's Wrath to better reflect the OG

- Conductor Rod has 4 uses

- Slightly easier to mount through Ice Shield

- You can hover over the time to see the current turn

- Fixed chat drop hack


March 30, 2020 (v2.4)

- Towers out of bounds will sink

- Full Frost gives all your minions frost walking abilities

- Zombified minions retain frost walking

- Unique Random Spellbook mode now grants all players different spell books

- Description of Chain Lightning fixed

- While in the water, Arcane Gate is always selected

- Spells below Flame Shield will not deactivate it, only above

- Quickly casting flight after detowering will not cause you to resync


March 12, 2020 (v2.3)

- Casting Glyphs in Sanctuary will make them disappear

- If a mounted minion turns undead, its rider takes 15 death damage

- Sphere of Healing has a lot more knockback against the undead

- Fixed an error involving Brine Goblin and a player dying

- Random Spellbook mode added

    ○ Everyone gets the same random book

    ○ Arcane Gate, + 6 random level 1 spells, +7 random level 2 spells, +2 random level 3 spells (Arcane Flash and Zero shield currently count as level 3)

    ○ Minions get all their spells whether you carry the spell or not


March 7, 2020 (v2.2)

- Going through Arcane Portal at the corner of a map won't freeze the game

- Landing on a Forest Seed or minion while out of bounds should not instantly kill you (with more than 16HP)

- Multiple players falling in the water should not crash the game

- Sphere of Healing has some knockback

- An active Arcane Energizer boosts Glyph damage by 5

- Blast From The Past will detonate thorn bombs at close range

- Ice does not fall like snow; Snow falls faster

- Slight delay of switching minions when one dies

- Fixed missing full book descriptions

- Having no Arcane Gate will always damage you when you fall into the water

- Spectators can chat without moving the camera


February 24, 2020 (v2.1)

- Patched some non-game related bugs

- Self-Destructing at 110HP will not freeze the game


February 22, 2020 (v2.0)

- Fixed Spectators not properly loading maps set to random

- Arcane Mod has to be toggled on to be used

- Arcane Mod does not have infinite teleports


February 21, 2020 (v1.9)

- Fixed Flying + Water Lord out of bounds glitch

- Redo will not make Arcane Zero Shield a castable spell

- Rematch should behave better

- On rematch if the map was random, it'll stay random

- On rematch if everyone successfully reconnects the invite mode will be set to whatever it was

- Toggle flashing when a chat message is received (through Chat box Filter options)

- Spells should not pop up when they aren't suppose too

- Napalm won't instantly disappear when its owner dies

- New map: Ocean Floor (Graphics made by GrimReaper#9185)


February 7, 2020 (v1.8)

- Jumping outside top border will not stun you if you have an active Protection Shield

- Top border Cutout is bigger and can scale

- Rake (Clockwork Dragon) will never damage the caster who summoned it but will kill its rider, such as Recall Device

- Recall Device can mount minions

- Storm Shield can damage multiple enemies when first cast (damage can still not spread)

- Ocean's Fury will stop if the caster dies

- Flame Wall does Napalm damage

- A minion that dies going through portal should not crash the game

- Sanctuary also checks casting players end position while casting

- Fixed Aura of Decay indicator not disappearing sometimes

- Dark Knight's Charge and Dwarf's Mine behave a lot more like the OG

- Removed stray pixels on the left side of Murky Swamp

- You can adjust the in-game brightness

- Fixed the minimap camera's visual box

- Using Recall (Recall Device) does not end your turn

- Flying units shouldn't be so slippery

- You can move the camera with the middle mouse button so you don't cancel your spell

- Arcane Glyphs created out of bounds are destroyed

- It's possible to mount minions through Ice Shield

- The Spell bar comes up when your turn first starts, instead of being delayed

- You can create dummies in the Sandbox

- Clams will not completely ignore players and minions

- Can invert camera/mouse direction

- Added another ring of flowers for Nature Familiar levels 3,4,5

- Stocking Stuffer will only pass through entities for 1 frame instead of 3

- Can force Open GL Core on Windows

- Can bind Camera Zoom in settings

- Can offer a rematch


January 4, 2020 (v1.7)

- Stocking Stuffer no longer causes desync

- Bombs with shrapnel do reduced damage inside of minions

- Aura of Decay now has a visual indicator if you're inside of it

- Chat filter can be toggled

- Snow falls faster

- Arcane Monster powers added


January 1, 2020 (v1.6)

- Explosives inside people should not do max damage

- Flight does not show "Cancel Flight" when not flying

- Fixed Lich taking reduced damage from own minions (because of healing from it)

- Fixed Conductor Rod not needing to go anywhere with full Storm

- "Left Alone" - -> Water Lord flying off from Water ball is from Arc1

- Some Grammar/Spelling fixed

- The cast meter is not initially displayed in the bottom left corner

- Fixed Chain Lightning + undead/tower interaction

- Forest Seed - Starts at 75HP, loses 15HP each turn and can be healed

- Sphere of Healing no longer turns into Drain Bolt due to minions turning undead

- Sanctuary affects Swarm properly

- Sanctuary releases spells caught in Static Ball and Static Shield

- Flying units can't be forced down

- After using Arcane Portal, Shock Shield should be checked

- A simple chat filter has been added

- A new patch system (Windows only), so you shouldn't have to redownload the entire game

- New Holiday book added


December 2, 2019 (v1.5)

- Fixed Blast From The Past

- Fixed Arcane Crystals Armageddon

- Minions can be stunned

- Shining Power won't fall if 0 damage was dealt (i.e. through your own Arcane Arrows or Sphere of Healing)

- The X velocity of mega boulder shouldn't be so wacky

- Some resync/desync problems should be fixed

- Server messages won't be duplicated when trying to spectate

- Fixed joining lobby and then sandbox not destroying the game

- Spell selection menu (clicking the book in the center will add as many spells as possible)

- Added a clear all spells button (excluding Arcane Gate)


November 30, 2019 (v1.4)

- Extended Shot allows you to shoot spells slightly distant from your character (default key = Left Alt). Same mechanic as OG but easier control

- Hurricane will properly be destroyed when you leave the game

- Only players with Flurry can cast it (and players themselves cannot cast it, only the Elves)

- Forest Seed is visible on the minimap

- Shows "... has left" on player HUD in game

- Undead minions capped at 7 per player

- Will lose Flight if you go out of bounds

- Your Storm Shield will not hit your own Forest Seed

- Drain Bolt is not limited by the amount of health the target has

- Fun little add-on for players who played before 2010

- Options Menu readjusted

- Some portal glitches fixed

- Storm Spirit has Spirit Hurricane instead of Hurricane

- Brine Bolt can hit close targets

- Zombified Pixies lose Fairy Ring

- Fairy Ring cannot teleport you out of bounds

- Fairy Ring works with mounts

- Fairy Ring target's center must be within 30 pixels of the center

- Storm does Shock damage

- Better Lightning animation added

- Chain Lightning can now go through living units

- Muted/Unverified players are notified they are muted when trying to talk

- Undead Minion's spells are synced with their new owner


November 18, 2019 (v1.3)

- Towers won't crash the game when falling in water

- Calling Bell won't crash the game when no Recall Devices exist

- If Elves become undead, the new owner must have Flurry to be able to cast it.

- Fixed some spell descriptions

- Self Destruct for imp have had their sizes adjusted

- Dark Knight can Drain over 100HP

- Dark Knight receives less knockback

- Dark Knight (not undead) is not affected by its own Drain Bolt

- Mine/Charge abilities cannot be casted while stunned

- When the Water Lord uses Dive, you'll be thrown off but will remount if applicable

- Sphere of Healing will Heal/Damage mounted characters

- When towers are created, objects in the Cutout will fall

- Firewall, Storm Shield, Aura of Decay, and others now properly affect Forest Seed

- OutOfBounds Cutout radius increased

- Angel (Shining Power) is not knocked down if they still have a Protection Shield active

- Flying units can sink

- A partially blocked portal will now function properly

- Forest Seed starts with 60HP (was 50HP previously)

- Chain Lightning is fired at full power (bolt spell)

- Snowball is harder to use (more spread)

- Maelstrom has water droplets that come from the middle

- Mega Boulder shouldn't climb up the terrain

- Mega Boulder explosion radius increased from 90 > 95 pixels

- Arch Mage Staff transparency decreased

- Added Emojis (Ctrl + Space on Windows to popup UI)

- Friend and Ignore Lists added

- Private chat (Right-Click message or  /name:"msg"  (must include ":"; i.e. /test:"Hi")

- When in lobby, press TAB to private message the same person

- When in game, press Left Ctrl + Tab to private message the same person

- Chat filters added

- Ask to Join option when in lobby attempting to join a full/closed game

- Reporting players added

- Discord account verification capability

- Muted till you verify through discord

- Some new outfits

- Moderation Tools

- Merry Christmas! New Christmas themed Grassy Hills Map (in 360p)

- (Music by Kemono - CC-BY 3.0 - opengameart.org)


September 26, 2019 (v1.2)

- Fixed spells not visually being destroyed under certain conditions (same reason why OutOfBounds damage wasn't working properly) among other things like crashes and thorn bombs

- Monkeys (on Mos Le'Harmless) throw a Thorn Ball when they first spawn

- Dragon/Pegasus Aura of Decay is now visible

- Undead Pegasus gets Drain Bolt and loses Protection Shield

- Draining a mount you're on, yields 30HP instead of 60HP

- Raise Dead typo existed in the OG, but fixed anyway

- Thorn Ball explosion radius increased

- Mega Boulder potential damage increase with longer duration between bounces

- Removed some stray lines

- More color options for costume customization

- Arch Mage staffs have their visual effects added

- Snowball can detower

- Removed "flight skidding"

- Shining Power does not heal while in water

- Can knock Shining Power out of the air

- Using the Frost Familiar while in the water and in bounds will place you on the water

- If you fall in the water on your turn, you can gate out (given enough time)

- 60 turns limit per game

- Can Team Chat if prefixed with "/"

- Zoomed out some parts of the UI

- On Windows builds, the task bar can flash on important lobby events

- Added some Moin the Miner sprites

- Added The Real Arcanists 2 icon

- Edited background to a solid outer radius

- Fixed falling in water with gate

- Fixed team chat

- In game messages are now being recorded


September 12, 2019 (v1.1)

- Scrolling the chat box won't also zoom in/out in the game

- Fixed accidental casting of a spell when its first selected

- Aura of Decay cannot affect Sanctuary

- Fixed selecting Arcane Gate when someone else falls in the water

- Switched Wraith and Dark Knight sounds

- Reordered the layout of the game lobby panel for some team combinations

- Protection Shield does not protect against all stuns (only ones that were created before the casting of Protection Shield)

- You can lock the charge up meter in place (in options)

- Aura of Decay radius increased from 110 to 128

- Fixed Swarm + Sanctuary interaction

- Smash/Wallop do 30 damage

- Animated health bars

- Arcane Arrows knockback increased

- Added Familiar description tooltips

- Lich'd players gain 1/2 the damage they and their minions deal

- Full Stone does not gain 30HP from Drain Bolt

- Lich do not gain HP from Arcane minions or Rock Golem

- You cannot gain HP from Rock Golem using drain

- Storm Shield can hit Forest Seed (if it's not yours)

- In large games the player HUD (top-left in game) is scaled so it doesn't take up to much space. Hover over the Top Left part of it, which will scale it up and click on it to lock it in place.


September 7, 2019 (v1.0)

- "Casted …" spell text now disappears

- If you have not Toggled Limit FPS, it starts set to ON

- Can properly Toggle FPS Display in the Options Menu

- Team Positions are properly calculated (it was 0,0,1,1,2,2 which means you could control 'your teams' minions)

- Water can no longer heal you

- Paladin's Sunder ability does not fling the caster

- Can now be stunned while in a tower

- Disruption should properly spread

- Water Trolls bob their head when they are ready to hit something

- Increased Storm Shield and Water Troll's radius

- Dive can be cast when at max summons

- Randomized who goes first

- Max players in a game increased to 12

- Team sizes can now be 2,3,4,5,6

- Ability to save Spell Books

- Ability to save Player Outfits

- Change books/outfits in lobby (if they are saved)

- You receive a chat message if someone invites you to a game

- If you are spectating and someone creates a game, you get a message

- Can knock players off mounts

- Fixed some spelling errors

- No more dead clicks on the spell bar (due to Mouse Up instead of Mouse Down)


August 31, 2019 (v0.9)

- Reconnect option

- Meteor does way less damage

- Water Ball bounces off the water

- Arcane Flash's center of force moved closer to the caster

- Kablam!'s explosion force is the same as flash (with drop-off)

- Wind Shield and Spirit shield don't visually deactivate

- Frost Arrow knockback increased

- Pebbles that hit terrain don't apply as much knockback

- Game music will stop when you return to lobby

- Zombified Pixies get Drain Bolt

- Rain of Fire comes closer together and affects more terrain (Cutout Radius increased)

- Full Fire's damage radius properly scales with its Cutout Radius (x1.322)

- You can dismount a minion if you are flying and are at the top edge of the map

- Nature's Wrath does not sink

- Can toggle an FPS/Ping counter in settings

- The camera goes to the impact point of Sky Ray, instead of the targeted point

- While spectating, chat is always enabled (unless you press TAB)

- Mega Boulder is harder to control, with more damage potential

- Minions that turn undead are set at 1/4 their initial health (rounded down) (other then flame dragon which is 37HP only if it's below that number)

- Key rebinding capability

- Arcane Glyph now has 4 uses


August 21, 2019 (v0.3)

- Spectating should now be fixed

- You can chat while spectating

- When exiting a game, you return to lobby

- Can offer a draw

- Can resign the game

- Can invite other players

- Flight distances adjusted

- Arcane Zero properly blocks the correct spells

- Recall Device(s) can't be teleported with Calling Bell

- Pebbles will damage you, even if it bounced first

- Aura of Decay gets more transparent when inactive; can also affect Forest Seed

- Fissure doesn't go quite so wide

- Shock Bomb 79 rounding error

- Spirit Shield reactivates like Wind shield

- Deluge 30x3 instead of 18x5, also knocks you around a bit more

- When going through a portal, you'll activate effectors (e.g. Aura of Decay); Both portals can be used at the same time

- Sylph/Frost Giant have frost walk (walking on water)

- Arrow spells fly straight before curving towards their target

- Frost Arrow damage reduced

- Mega Boulder damage radius increased

- Snowball keeps momentum

- Can control teammates minions


August 17, 2019 (v0.2)

- Fixed Lobby timeout

- Can spectate (due to current constraints you are not actively in the lobby)

- Being hit while flying should be more like the original

- Can't go over 250HP with dark defenses

- Healing + Full Stone while in a tower heals the right amount

- Camera can't go so low

- Fixed Brine Bolt description

- Snow/Brine do not destroy Thorns

- Spells caught in a static field blink

- You lose flight while teleporting

- Damage radius increased for Sphere of Healing, Drain Bolt, Fire ball, Shock Bomb, Mud Ball, and Disruption

- Greatly reduced the distance of the first bounce of Chain Lightning

- Fixed a crash, if you were dead and someone used their familiar

- Right-Click will unselect spells

- The camera can now follow spells

- Draining a Forest Seed properly caps your health

- Comets average damage is now somewhere around 80 (Max: 275)

- Entangle gets removed if hit while in a tower

- Arcane Flash force increased

- Arcane Gate will auto select if you fall in the water

- Comet/Meteor angles tweaked

- Arcane Portal reactivates on everyone's turn

- Water Ball cuts out more of the terrain

- Drain Bolt heals the minimum of damage dealt and current health

- Drain Bolt hurts yourself if you are undead

- Powerup bar charges slower

- Mud ball makes the mud before applying force

- Spells with uses aren't consumed in Sandbox

- Quake affects flying units

- Mega Boulder swings like a pendulum

- Aura of Decay stacking is now possible

- Aura of Decay applies a small upwards force, if flying

- Pebble Shot can hit yourself at close range, when hitting the terrain

- The current turn is finished before the game is over

- Spells that summon multiple units, are spread out further

- Cannot control minions while sunk

- Steam Dragon drops gears on death

- Fixed copying your spells/outfit when spectating or watching a replay


August 13, 2019 (v0.1)

- Game is released to the public through Discord


August 8, 2019

- Elves stop firing when their master is hit

- Pebble shot (etc) stop if you hit yourself while in a tower

- Sky Ray is now 5 pixels wide instead of 1

- Towers live for 1 frame after reaching 0 hp (mainly for thorn bomb)

- Players can't cast Flurry

- Fixed not being able to talk in the lobby, after playing a game

- Arcane Flash should be better

- Game is not hosted on the same server as CC anymore

- Resizing the client is now supported


July 24, 2019

- While mounted Static shield moves with you

- Some wonky knockback fixed

- Arcane Crystals arrows don't hurt you if its your turn

- Fixed only being able to teleport, if flying and you fall into the water


July 20, 2019

- Death bomb damage hurts the lich

- Fixed quake + cog tower

- Fixed some typos in the descriptions

- Spells check for effectors before checking for a collision (to fix static ball/fields)

- Meteor is more Meteor like…

- Chain lightning 'sticks' in towers

- Flame walls don't go through things

- Disruption modified

- Protection shield/static ball checks for Sanctuary on cast


July 12, 2019

- Fixed Spirit shield (was making Wind shield instead)

- Turning Undead updates your current summons

- Dead players can chat

- Chatbox can be closed

- Elf Arrows should reach their target

- Pebble shot deals x2 dmg to towers

- Minions with a rider take x2 dmg

- A player death won't cause a turn to be skipped

- Can't teleport while entangled

- Frost Arrow knockback fixed

- Added some (hopefully better?) knockback physics

- Vine Bloom is unaffected by your familiar

- Target is removed when Flurry is casted

- Random Mouths

- Starting/Ending screen

- Vine Whip adjusted

- Hurricane slightly increased


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