Jurassic World: Dominion Dominates Fandom Wikis - The Loop
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The Book of Storm comprises of a diverse arsenal to shock your opponents into victory. It has high up-front damage as well as the capability to affect a player across the map.
Spells
Icon
Spell
Tier
Type
Number of Charges
Initial Charge Time/Recharge
Maximum Damage
Description
Thunder Shock
1
Bolt
Infinite
0/1
50 Storm
Fires a bolt that hits 10 times for five damage per hit; bolt is highly accurate and unaffected by gravity. It can also carve through the landscape. Thunder Shock can also go through static shields and static ball remains.
Chain Lightning
2
Bolt
Infinite
3/1
200 Storm
Bounces around for multiple hits, considerably damaging the scenery. You are not able to control the power of the spell.
Wind Shield
1
Personal
1
0/-
N/A
Deflects incoming projectiles, from any direction, for 3 turns.
Unlike the Flame Shield, which only recharges at the beginning of its caster's turn, the Wind Shield is recharged before any player's attack. It can be disabled about 3 seconds after it affected any projectile if the attack lasts long enough (e.g. Fissure, Arcane Bomb, or a projectile levitating above the shield), but will be recharged once the attack ends. Can not be disabled by Blast From The Past
Hurricane
2
Targeted
Infinite
3/5
N/A
Picks up and blows away all nearby players and minions. Affected players and minions are first attracted towards the caster, then levitate above him/her, and are finally blown away.
Shock Bomb
1
Bomb
4
1/1
80 Storm
Damages players and minions but not landscape. Has medium knock-back.
Storm Shield
2
Personal
Infinite
0/5
25 Storm per turn
Zaps any player or minion who touches or walks close to the caster. This spell's damage is divided in five hits which means that stone familiar will reduce damage for each hit just like most bolt spells. This also means that in rare cases, a player or a minion that passes through it quickly may not receive full damage from it, and so the shield doesn't fully uncharge.
Summon Cyclops
1
Minion
Infinite
3/5
N/A
Summons a Cyclops.
Conductor Rod
2
Ball
4
5/1
125 Storm
A lightning rod will lodge onto a player or terrain and lightning will strike the site repeatedly. The amount of lightning strikes (from 1 to 5, without familiar) depends on the distance the rod travels before impact. Each lightning can hit a maximum of 25 (15+10).
Summon Storm Spirit
1
Minion
Infinite
0/5
N/A
Summons a flying Storm Spirit.
Flight
2
Personal
Infinite
0/5
N/A
Allows the caster to fly. This spell does not take up a turn. The flight lasts until the caster cancels it, loses hit points to an enemy attack, is entangled, or it is dispelled by Sanctuary. Protection Shield is often used in conjunction as a defense with flight, because the Shield will not cancel flight when damaged, as long as the shield is active.
Storm
3
Targeted
Infinite
3/5
750 Storm
Creates a storm cloud which will rain lightning directly down over the targeted area for the next 3 turns, at the beginning of the caster's turn. As with Blizzard and English Summer, the cloud will deflect nearby projectiles. When the lightning hits terrain, they will sometimes transform into small chain reactions.
Summon Storm Dragon
3
Minion
1
5/-
N/A
Summons a mountable Storm Dragon.
Familiar
The familiar for the Book of Storm is the Storm Cloud. This will hover over the user and "amplifies" the damage of Thunder Shock, which fires an extra shot per level. It also decreases the recharge time for Storm by one turn per level, and increases the amount of lightning strikes when casting Conductor Rod.
Familiar specific changes:
Level 5: Wind Shield has a 7 turn cooldown. Gain the spells Whistling Winds and Electrostatic Charge.
Icon
Spell
Tier
Type
Number of Charges
Initial Charge Time/Recharge
Maximum Damage
Spell Description
Whistling Winds
5
Personal
Infinite
0/5
N/A
Gain flight for half a turn. Your Arcanist falls down when your turn ends.
Electrostatic Charge
5
Ball
Infinite
0/1
25
Stays on the battlefield for 10 turns. Recharges every time anyone casts Thunder Shock/Chain Lightning and/or when a Storm goes off. Additionally, electrostatic charge increases the potency of storm attacks, and is super charged by nearby chain lightning.
Minions
Icon
Minion
Health
Spells
Number of Charges
Initial Charge Time/Recharge
Maximum Damage
Spell Description
Cyclops
75
Cyclops Shock Attack
Infinite
0/1
50 Storm
Same as Thunder Shock.
Chain Lightning
Infinite
0/1
200 Storm
See above.
Storm Spirit
25
Shock Shield
Infinite
0/1
25 Storm
Same as Storm Shield, but doesn't have a recharge time.
Spirit Shield
Infinite
0/1
N/A
Same as Wind Shield, except it has infinite charges and can be casted immediately, even when already active.
Spirit Hurricane
1
0/-
N/A
Same as Hurricane. Sacrifices the Storm Spirit.
Storm Dragon
150
Storm Dragon Breath (Bolt)
Infinite
0/1
75 Storm
Fires a high power bolt in a straight line. Unlike Thunder Shock, all of the damage is inflicted in a single hit.