Jurassic World: Dominion Dominates Fandom Wikis - The Loop
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The Book of Stone stands out for being effective at both trapping and digging. However, it runs out of juice pretty quickly and struggles in the later stages of the game.
Spells
Icon
Spell
Tier
Type
Number of Charges
Initial Charge Time/Recharge
Maximum Damage
Description
Pebble Shot
1
Bolt
Infinite
0/1
50 pebble damage
Fires 10 small pebbles which considerably damage the terrain if they do not hit a target.
Scatter Rock
2
Ball
4
0/1
75 pebble damage
Shatters into a number of small pebbles upon impact.
Quake
1
Arena
Infinite
3/5
68
Shakes the arena and damages all towers. It does no damage to players but may knock them into water or dangerous objects. Note that it does not affect the clock tower.
Disruption
2
Ball
2
0/1
125
Shatters into five Mud Balls.
Mud Ball
1
Ball
4
0/1
25
Encases the target area in mud, trapping players and minions.
Mega Boulder
2
Ball
2
3/1
4 x32 = 128
Starts off as a larger-than-average ball. After a brief period of time, it turns into a giant ball which bounces and destroys the surrounding area four times. It is heavier than other balls and bombs and will not travel as far with equivalent power gauge. Only reaches full power when drops from high and hits land next to the Arcanist, making it deal 32 each hit with four hits, which is more damage than the direct hit.
Rock Slab
1
Targeted
Infinite
0/1
N/A
Creates a small slab of land, often used for trapping an opponent, self protection, or a manner of escape from a hole.
Fortress
2
Tower
1
0/-
100hp
The strongest tower in the game. It is also probably the largest though (excluding sanctuary), making it the most obvious target.
Summon Dwarf
1
Minion
Infinite
0/5
N/A
Summons a Dwarf, which can mine or set dynamite. A dwarf cannot jump very high, but has a decent long jump.
Summon Rock Golem
2
Arcane Minion
Infinite
3/5
N/A
Summons a Rock Golem. Note that a Rock Golem has similar damage resistance to an Arcanist with a Pet Rock (and resistance bonuses are added if the Rock Golem's owner also has Pet Rock familiar). Cannot jump very high or far
Meteor
3
Targeted
1
5/-
175, mainly pebble damage
Drops a huge rock through the terrain, usually digging all the way through to the waterline. Shatters into pebbles on the way down. It is still affected by fire shield & wind shield, however, and can be thrown far off course by a Blizzard, Storm, or an English Summer.
Fissure
3
Targeted
1
5/-
2625, mainly pebble damage
Fires scatter rocks from the bottom of the map. On the turn in which it is cast a few are fired: on the subsequent turn, a lot are fired.
Familiar
The familiar for the complete Stone book is a Pet Rock. It reduces damage taken (by you and your minions), usually by 5 (at level 5) for each hit to you or your minions. This means that although a single shot spell such as Fire ball would be reduced from 50 to 45, multiple shot spells such as Thunder Shock would be reduced from 5 to 1 each, making total damage only 10. The familiar never gives immunity to damage, no matter how small. The familiar will also reduce the amount of HP you recover from Heal Sphere. In Elementals Mode, the damage reduction is a maximum of 3 (at level 5).
Familiar specific changes
Level 1: Learn the spell Stepping Stone with Cooldown 5(reduced by 1 per level).:
Level 3: Learn the spell Summon Mountain Goat.
Icon
Spell
Tier
Type
Health
Number of Charges
Initial Charge Time/Recharge
Maximum Damage
Spell Description
Stepping Stone
1
Targeted
N/A
Infinite
0/5-1
N/A
Places a small stone. Does not end your turn.
Summon Mountain Goat
3
Minion
50HP
Infinite
3/5
N/A
Great for reaching high places and being annoying.
Minions
Icon
Minion
Health
Spells
Number of Charges
Initial Charge Time/Recharge
Maximum Damage
Spell Description
Dwarf
50
Mine (Targeted)
Infinite
0/1
50
Allows the dwarf to mine through the earth towards a target. The dwarf will travel directly through Arcanists and minions, making it difficult to hit throughout the whole move (only true if you don't put the target right on the dwarf, which will deal 75 damage to the thing right next to it). Terminates once the Dwarf reaches the target or until Mine's duration has expired
Kablam! (Personal)
Infinite
0/1
75
The dwarf lays dynamite and attempts to run away. Deals double damage to Towers.
Rock Golem
100
Wallop (Personal)
Infinite
0/1
30
The Golem's fist travels a short distance away from its body to hit the target.