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Seasons Book

The Book of Seasons is a Seasonal themed book that was added in January 4th, 2022 with patch v4.5 as a replacement for the outdated Book of Holiday. It was largely brought to life and conceptualized by DamselOfDistress#9231, who created the vast majority of the spell icons, and minion textures, as well as the book icon. Additionally, contributions were made by The boi they call ya boi#3793 for vfx, and SnoThaPro#3648 for sfx. This spellbook has an exclusive quiz tied along with it on the game end screen, and introduces a new seasonal mechanic.

While the Book of Holidary has been replaced in the Spell Selection screen, a little icon remains over the top, allowing you to swap the book of seasons and holiday. Players can choose between taking spells from one book or the other, but not both, where taking spells in either results in the spell in question being transposed for the other corresponding spell in the book (e.g. a spell from the book of seasons in the top left will switch for the spell from the book of holiday in the top left). This applies for all spells in each slot where taking a spell will not allow you to take the spell in that same slot on the other book, but will be replaced if you switch back.

Spells[]

Icon Spell Tier Type Number of Charges Initial Charge Time/Recharge Maximum Damage Description
Summon Monarchs Summon Monarchs 1 Soulless Minion Infinite 0/5 N/A Butterflies are beautiful creatures, until they fly into your face and bite your head off! Luckily they can only do it once. They spawn in pairs of 2 and can be flown around like any other hovering minion. Monarchs also can use Flutter, which can knock players off cliffs.
Erosion Erosion 2 Bolt 4 1/5 Up to 75 damage and reveals vermin Excels at removing that top soil, revealing those nasty vermin that dwell beneath the surface.
Life Dew Life Dew 1 Targeted 4 0/1 Up to 40 damage/heal If the target is an ally they will be refreshed, however a foe will get a terrible surprise.
Acorn Acorn 2 Ball Infinite 1/5 25 Fires a ball projectile, which plants a seed wherever it lands. On the next turn, the seed turns into an oak tree. The oak tree will spawn a beehive if you have an open minion slot, which fills your minion slot and subsequently heals itself 15 health every turn. The bee hive can be manually controlled to spawn bees, which act similarly to the Swarm spell, but all the bees are controlled at the same time rather than individually. Navigating the bees, you can fly them around and move them into other players, dealing damage and subsequently hurting them. Furthermore, the bees will not hurt the beehive or other bees, but can hurt the player and its allies.
Morning Sun Morning Sun 1 Targeted Infinite 3/5 Up to 30 damage for 5 turns The sun is able to break through the upper atmosphere with great intensity damaging anyone, except for friendly units, in its path with its three beams of pur3 awesomeness. Lasts five turns.
Breeze Breeze 2 Arena Infinite 3/5 0 Pushes everyone in the direction the caster is facing, disrupting non-shielded inexperienced flight users in an attempt to make them crash land.
Exploding Pinecone Exploding Pinecone 1 Ball Infinite 0/1 Up to 85 damage A pinecone that breaks into 12 different projectiles. Can explode mid-air.
Autumn Leaves Autumn Leaves 2 Targeted Infinite 3/5 Up to 210 damage A pile of leaves fall from the sky, damaging enemies on contact and ignoring friendly units. They also can be blown around by explosive forces such as Breeze and Hurricane. You can also use alt-target to use the leaves to simply generate terrain without the contact damage and explosive force interaction perks.
Summon Snowman Summon Snowman 1 Arcane Minion Infinite 3/5 N/A Summons a Snowman with 75 hp. Snowman heals from snow attacks similarly to Frost Giant.
Snow Globe Snow Globe 2 Tower Infinite 0/5 N/A A tower that mounts you in a Snow Globe. Has its own Blizzard above that heals the tower, similar to Ice Castle.
Summon Dryad Summon Dryad 3 Arcane Minion 1 5/- N/A A peaceful creature who dissipates all nearby shields, glyphs, auras and flight spells.
The Four Seasons The Four Seasons 3 Targeted Infinite 5/5 Varies Causes the Seasons to begin rotating (Indefinitely) and unleash the power of the elements across the map for the next four turns depending on the active season, you'll be quizzed at the end of the game, so get your cue cards out.

The Four Seasons' exclusive spells[]

These spells cycle through dependent on the current season once The Four Seasons spell has been cast. Casting them will not end your turn and adds an additional 3 seconds to the turn clock.

Icon Spell Type Number of Charges Initial Charge Time/Recharge Maximum Damage Description
Winter Weather Winter Weather Targeted 1 0/1 Up to 100 damage A weak Blizzard which lasts but a single turn.
Spring Weather Spring Weather Targeted 1 0/1 Up to 100 damage A weak Storm which lasts but a single turn.
Summer Weather Summer Weather Targeted 1 0/1 Up to 60 damage A weak English Summer which lasts but a single turn.
Autumn Weather Autumn Weather Targeted 1 0/1 Up to 105 damage A weak Autumn Leaves.

Familiar[]

Harmony The Seasons familiar is Harmony. As with other familiars, you use it by paying 20 health points per level, which you can do up to 5 times. Every time you power the familiar, you gain an additional use of Life Dew, Snowman health increases by 5, the duration of Breeze increases, the amount of Autumn Leaves that fall increases, and the Four Seasons' exclusive spell usage is extended by an additional turn.

Familiar specific changes:

  • Level 5: The Four Seasons' exclusive spells no longer requires The Four Seasons to be cast again. Gain the spell Butterfly Jar.
Icon Spell Tier Type Number of Charges Initial Charge Time/Recharge Maximum Damage Spell Description
Butterfly Jar Butterfly Jar 1 Targeted Infinite 1/5 N/A Creates a jar at the targeted location. This jar can encapsulate a small minion, and if that minion is encapsulated, it loses the ability to damage the jar. The jar can be destroyed with any damaging spell. If the jar is destroyed, the minion trapped inside it will be liberated.

Minions[]

Icon Minion Health Spells Number of Charges Initial Charge Time/Recharge Maximum Damage Spell Description
Monarch Monarch 40 Flutter
Flutter
Infinite 0/5 0 Knocks the target in a small radius around the monarch.
Beehive Beehive 30 Summon Bees
Summon Bees
Infinite 1/0 10 per bee Stings the first chance it gets and is stunned when it stings. Controlled by the beehive. This spell does not end your turn.
Snowman Snowman 75 → 100 Snowbolt
Snowbolt
Infinite 0/1 Up to 90 damage Pretty much a snowball in bolt form.
Melt
Melt
Infinite 0/1 Current Health as damage The snowman melts into water droplets. Amount depends on its current health. This spell does not end your turn.
Dryad Dryad 150 Chomp
Chomp
Infinite 0/1 50 Don't worry it won't bite... too hard.

Seasons Quiz[]

TBA


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