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Seas Book.png

The Book of Seas requires careful aim and planning as many of the spells can backfire on the player, with bouncy water and minions that damage anyone they come into contact with. Has the power to destroy the map in one spell.


Spells

Icon Spell Tier Type Number of Charges Initial Charge Time/Recharge Destruction Radius Maximum Damage Description
Water Ball.png Water Ball 1 Ball Infinite 0/1 Large 60 Shoots a ball of fresh water. If it hits anything other than the water itself, it explodes into several water droplets travelling in the direction of the water ball. The droplets bounce around the terrain, dealing damage if they hit a player or minion. If the initial ball hits water at an angle, it will create a splash with twice as many droplets.
Maelstrom.png Maelstrom 2 Targeted Infinite 3/5 Large 360 Salt Water During the next three turns, the selected area will be sprayed with salt water from below.
Summon Water Trolls.png Summon Water Trolls 1 Minion Infinite 0/5 N/A N/A Summons two Water Trolls. Water Trolls can walk on water, and do 5 damage to the first player or minion they touch each turn.
Hydration.png Hydration 2 Ball 2 5/1 N/A-Large 50 This spell gives Water Trolls more health, and makes them grow larger. When used once, the Water Trolls will have 100 health and damage for 15. When used twice, the Water Trolls have 200 health and damage for 30.
Deluge.png Deluge 1 Targeted Infinite 3/5 Small 90 This spell drops 30 fresh water droplets on the target, each dealing 3 damage. Effective at killing towers.
English Summer.png English Summer 2 Targeted 1 5/- Large 580 This spell creates a rain cloud that sends down fresh water droplets, increasing in intensity over five turns.
Brine Bolt.png Brine Bolt 1 Bolt Infinite 0/1 N/A 60 Shoots brine salt from the player. If it misses, it piles up on the terrain. You can fire this spell at point-blank range, unlike most other bolt spells.
Brine Bomb.png Brine Bomb 2 Bomb 4 0/1 Large 100 Releases brine salt in all directions when it explodes. Gives you an additional use of hydration each time the spell is casted.
Summon Brine Goblin.png Summon Brine Goblin 1 Minion Infinite 0/1 N/A-Large N/A Has no spells. When it dies, it explodes and brine salt is released in all directions, just like a Brine Bomb.
Rain of Clams.png Rain of Clams 2 Targeted 1 3/- Large 250 5 Clams fall from the sky, and then bounce around, eating through the ground, until they explode. Note: Maximum damage can be over 250 if one or more of the clams ends up bouncing and "eating" up into the player. Damage can reach over 150 for just one clam in this case, but it is rare.
Ocean's Fury.png Ocean's Fury 3 Arena 1 5/- Massive 5000 Salt Water Massive waves of salt water droplets come from the left and the right of the map, vastly destroying the terrain.
Summon Water Lord.png Summon Water Lord 3 Arcane Minion 1 5/- N/A N/A The Water Lord is a mountable minion which can walk on water. Although it does have 500 health, more than any other minion, it does take additional damage from most attacks.


Familiar

Seahorse.png The Book of Seas Familiar is the Seahorse. It allows the player and their minions to walk on water, and reduces damage taken when hit with any water spell. A player with a level 5 seahorse is completely immune to these three spells. Water Ball, Deluge, and English Summer.

Familiar specific changes:

  • Level 5: Gain the ability to summon the mighty Kraken; it is weak to fire and it is also only 1/4 times effective with Dark Defenses. English Summer gets a 5 turn cooldown.
Icon Spell HP Spells Number of Charges Initial Charge Time/Recharge Destruction Radius Maximum Damage Spell Description
Summon Kraken.png Summon Kraken 1000 Water Ball
Water Ball.png
Infinite 0/1 Large 60 See above.
Hydration
Hydration.png
2 5/1 N/A-Large 50 See above.
Latch (Ball)
Latch.png
Infinite 9/1 N/A N/A Root the target to the ground, and also prevent them from using gate. Taking damage removes the effect
From the Depths
From the Depths.png
Infinite 9/1 N/A N/A A ship that can unleash damage on its foes.
Dive
Dive.png
Infinite 0/1 Medium N/A This spell is targeted. When casted, the Kraken dives and then spawns at the selected location.
From the Depths.png From the Depths 50 Fire Cannons (Bolt)
Fire Cannons.png
Infinite 10/1 Small 10-750 damage Fires a spread of 3 cannonballs dealing massive damage to towers.

Minions

Icon Minion Health Spells Number of Charges Initial Charge Time/Recharge Maximum Damage Spell Description
WaterTroll.png
FreshWaterTroll.png
HardWaterTroll.png
Water Troll 40-200 Dive
Dive.png
Infinite 0/1 N/A This spell is targeted. When casted, the Water Troll dives and then spawns at the selected location.
BrineGoblin.png Brine Goblin 25 N/A N/A N/A 100 Self-destructs on death, flinging brine salt.
WaterLord.png Water Lord 500 Water Ball
Water Ball.png
Infinite 1/1 60 See above.
Summon Water Trolls
Summon Water Trolls.png
Infinite 0/5 N/A See above.
Hydration
Hydration.png
2 5/1 50 See above.
Dive
Dive.png
Infinite 0/1 N/A This spell is targeted. When casted, the Water Lord dives and then spawns at the selected location.
Kraken.png Kraken 1000 Water Ball
Water Ball.png
Infinite 0/1 60 See above.
Hydration
Hydration.png
2 5/1 50 See above.
Latch (Ball)
Latch.png
Infinite 9/1 N/A Root the target to the ground, and also prevent them from using gate. Taking damage removes the effect
From the Depths
From the Depths.png
Infinite 9/1 N/A A ship that can unleash damage on its foes.
Dive
Dive.png
Infinite 0/1 N/A This spell is targeted. When casted, the Kraken dives and then spawns at the selected location.
From the Depths.png From the Depths 50 Fire Cannons (Bolt)
Fire Cannons.png
Infinite 10/1 10-750 damage Fires a spread of 3 cannonballs dealing massive damage to towers.


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