Jurassic World: Dominion Dominates Fandom Wikis - The Loop
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The Book of Seas requires careful aim and planning as many of the spells can backfire on the player, with bouncy water and minions that damage anyone they come into contact with. Has the power to destroy the map in one spell.
Spells
Icon
Spell
Tier
Type
Number of Charges
Initial Charge Time/Recharge
Maximum Damage
Description
Water Ball
1
Ball
Infinite
0/1
60
Shoots a ball of fresh water. If it hits anything other than the water itself, it explodes into several water droplets travelling in the direction of the water ball. The droplets bounce around the terrain, dealing damage if they hit a player or minion. If the initial ball hits water at an angle, it will create a splash with twice as many droplets.
Maelstrom
2
Targeted
Infinite
3/5
360 Salt Water
During the next three turns, the selected area will be sprayed with salt water from below.
Summon Water Trolls
1
Minion
Infinite
0/5
N/A
Summons two Water Trolls. Water Trolls can walk on water, and do 5 damage to the first player or minion they touch each turn.
Hydration
2
Ball
2
5/1
50
This spell gives Water Trolls more health, and makes them grow larger. When used once, the Water Trolls will have 100 health and damage for 15. When used twice, the Water Trolls have 200 health and damage for 30.
Deluge
1
Targeted
Infinite
3/5
90
This spell drops 30 fresh water droplets on the target, each dealing 3 damage. Effective at killing towers.
English Summer
2
Targeted
1
5/-
580
This spell creates a rain cloud that sends down fresh water droplets, increasing in intensity over five turns.
Brine Bolt
1
Bolt
Infinite
0/1
60
Shoots brine salt from the player. If it misses, it piles up on the terrain. You can fire this spell at point-blank range, unlike most other bolt spells.
Brine Bomb
2
Bomb
4
0/1
100
Releases brine salt in all directions when it explodes. Gives you an additional use of hydration each time the spell is casted.
Summon Brine Goblin
1
Minion
Infinite
0/1
N/A
Has no spells. When it dies, it explodes and brine salt is released in all directions, just like a Brine Bomb.
Rain of Clams
2
Targeted
1
3/-
250
5 Clams fall from the sky, and then bounce around, eating through the ground, until they explode. Note: Maximum damage can be over 250 if one or more of the clams ends up bouncing and "eating" up into the player. Damage can reach over 150 for just one clam in this case, but it is rare.
Ocean's Fury
3
Arena
1
5/-
5000 Salt Water
Massive waves of salt water droplets come from the left and the right of the map, vastly destroying the terrain.
Summon Water Lord
3
Arcane Minion
1
5/-
N/A
The Water Lord is a mountable minion which can walk on water. Although it does have 500 health, more than any other minion, it does take additional damage from most attacks.
Familiar
The Book of Seas Familiar is the Seahorse. It allows the player and their minions to walk on water, and reduces damage taken when hit with any water spell. A player with a level 5 seahorse is completely immune to these three spells. Water Ball, Deluge, and English Summer.
Familiar specific changes:
Level 5: Gain the ability to summon the mighty Kraken; it is weak to fire and it is also only 1/4 times effective with Dark Defenses. English Summer gets a 5 turn cooldown.
Icon
Spell
HP
Spells
Number of Charges
Initial Charge Time/Recharge
Maximum Damage
Spell Description
Summon Kraken
1000
Water Ball
Infinite
0/1
60
See above.
Hydration
2
5/1
50
See above.
Latch (Ball)
Infinite
9/1
N/A
Root the target to the ground, and also prevent them from using gate. Taking damage removes the effect
From the Depths
Infinite
9/1
N/A
A ship that can unleash damage on its foes.
Dive
Infinite
0/1
N/A
This spell is targeted. When casted, the Kraken dives and then spawns at the selected location.
From the Depths
50
Fire Cannons (Bolt)
Infinite
10/1
10-750 damage
Fires a spread of 3 cannonballs dealing massive damage to towers.
Minions
Icon
Minion
Health
Spells
Number of Charges
Initial Charge Time/Recharge
Maximum Damage
Spell Description
Water Troll
40-200
Dive
Infinite
0/1
N/A
This spell is targeted. When casted, the Water Troll dives and then spawns at the selected location.
Brine Goblin
25
N/A
N/A
N/A
100
Self-destructs on death, flinging brine salt.
Water Lord
500
Water Ball
Infinite
1/1
60
See above.
Summon Water Trolls
Infinite
0/5
N/A
See above.
Hydration
2
5/1
50
See above.
Dive
Infinite
0/1
N/A
This spell is targeted. When casted, the Water Lord dives and then spawns at the selected location.
Kraken
1000
Water Ball
Infinite
0/1
60
See above.
Hydration
2
5/1
50
See above.
Latch (Ball)
Infinite
9/1
N/A
Root the target to the ground, and also prevent them from using gate. Taking damage removes the effect
From the Depths
Infinite
9/1
N/A
A ship that can unleash damage on its foes.
Dive
Infinite
0/1
N/A
This spell is targeted. When casted, the Kraken dives and then spawns at the selected location.
From the Depths
50
Fire Cannons (Bolt)
Infinite
10/1
10-750 damage
Fires a spread of 3 cannonballs dealing massive damage to towers.