Jurassic World: Dominion Dominates Fandom Wikis - The Loop
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The Book of Flame is known for its high damage capabilities and versatility. If not countered by trapping, it succeeds at gaining an HP advantage early on.
Spells
Icon
Spell
Tier
Type
Number of Charges
Initial Charge Time/Recharge
Maximum Damage
Description
Fire Ball
1
Ball
Infinite
0/1
50
Basic ball spell.
Fire Arrow
2
Arrow
4
0/1
50
Basic arrow spell.
Lava Bomb
1
Bomb
Infinite
0/1
50
Basic bomb spell.
Magma Bomb
2
Bomb
4
0/1
125
Cluster bomb which deals an initial 25 and releases 5x 25-point balls. Damage to single player is capped at 125 even if more damage can be dealt.
Flame Shield
1
Personal
Infinite
0/5
N/A
Deflects most aerial spells and melts falling snow. When its ability triggers, it wears out until the start of its caster's next turn. Lasts 5 turns.
Flame Wall
2
Personal
Infinite
0/5
50
Like Flame Shield, but it is placed on terrain rather than moving with its caster. Arcanists or minions who touch the base of it will take 50 damage. Will deactivate after touched by an Arcanist or blocking a spell until the casters next turn. Moves with the terrain beneath it.
Napalm
1
Bolt
Infinite
0/1
5 Napalm x12 = 60
Fires 12 napalm on the arena that stay on the ground for 5 turns and will deal 5 damage on contact with Arcanists or minions. Note that there is a small chance of napalm not doing damage on contact, seemingly rare and possibly a bug.
Napalm Bomb
2
Bomb
4
0/1
25 + 5 Napalm x15 = 100
Produces 15 napalm when it explodes.
Rain of Fire
1
Targeted
Infinite
3/5
25 strikes x5 = 125
Five fireballs are dropped at an angle in a basic air-strike line.
Rain of Arrows
2
Targeted
Infinite
5/5
15 arrows x 5 = 75
A cross between Rain of Fire and Fire Arrow where all of the arrows hit the targeted area unlike rain of fire.
Volcano
3
Targeted
1
5/-
3000
Creates a mighty volcano, which fires fireballs, napalm bombs and lava bombs from the bottom of the map. Lasts 5 turns, getting more powerful each turn. This spell's power is increased dramatically with the Harpy Flame familiar. If the volcano is destroyed, the fireballs, lava bombs, and napalm bombs will shoot out from where the volcano was.
Summon Flame Dragon
3
Minion
1
5/-
N/A
Summons a mountable flying minion which is immune to Napalm damage.
Familiar
The Flame familiar is the Harpy. Each level increases the damage of your flame spells by 10% over the base damage (up to 50% more damage). The familiar also increases the radius of your flame spells and adds more projectile to Rain of Fire, Rain of Arrows and Napalm.
Familiar specific changes:
Level 5: Learn the spells Meteor Shower and Fire Wave.
Icon
Spell
Tier
Type
Number of Charges
Initial Charge Time/Recharge
Maximum Damage
Spell Description
Meteor Shower
5
Personal
1
5/-
15-90
Targets all enemies from above and showers them with napalm for maximum mayhem.
Fire Wave
5
Personal
Infinite
0/1
25
Blast your enemy out of the arena by creating an intense ball of fire that knocks everyone but yourself far and wide. Works best by making contact.
Minions
Icon
Minion
Health
Spells
Number of Charges
Initial Charge Time/Recharge
Maximum Damage
Spell Description
Flame Dragon
200
Flame Dragon Breath (Bolt)
Infinite
0/1
25 + 5 Napalm x15 = 100
Fires a bolt of fire which deals an initial 25 damage followed by up to an additional 75 damage as it releases napalm on impact.