Arcanists 2 Wiki
Flame Book.png

The Book of Flame is known for its high damage capabilities and versatility. If not countered by trapping, it succeeds at gaining an HP advantage early on.


Icon Spell Tier Type Number of Charges Initial Charge Time/Recharge Maximum Damage Description
Fire Ball.png Fire Ball 1 Ball Infinite 0/1 50 Basic ball spell.
Fire Arrow.png Fire Arrow 2 Arrow 4 0/1 50 Basic arrow spell.
Lava Bomb.png Lava Bomb 1 Bomb Infinite 0/1 50 Basic bomb spell.
Magma Bomb.png Magma Bomb 2 Bomb 4 0/1 125 Cluster bomb which deals an initial 25 and releases 5x 25-point balls. Damage to single player is capped at 125 even if more damage can be dealt.
Flame Shield.png Flame Shield 1 Personal Infinite 0/5 N/A Deflects most aerial spells and melts falling snow. When its ability triggers, it wears out until the start of its caster's next turn. Lasts 5 turns.
Flame Wall.png Flame Wall 2 Personal Infinite 0/5 50 Like Flame Shield, but it is placed on terrain rather than moving with its caster. Arcanists or minions who touch the base of it will take 50 damage. Will deactivate after touched by an Arcanist or blocking a spell until the casters next turn. Moves with the terrain beneath it.
Napalm.png Napalm 1 Bolt Infinite 0/1 5 Napalm x12 = 60 Fires 12 napalm on the arena that stay on the ground for 5 turns and will deal 5 damage on contact with Arcanists or minions. Note that there is a small chance of napalm not doing damage on contact, seemingly rare and possibly a bug.
Napalm Bomb.png Napalm Bomb 2 Bomb 4 0/1 25 + 5 Napalm x15 = 100 Produces 15 napalm when it explodes.
Rain of Fire.png Rain of Fire 1 Targeted Infinite 3/5 25 strikes x5 = 125 Five fireballs are dropped at an angle in a basic air-strike line.
Rain of Arrows.png Rain of Arrows 2 Targeted Infinite 5/5 15 arrows x 5 = 75 A cross between Rain of Fire and Fire Arrow where all of the arrows hit the targeted area unlike rain of fire.
Volcano.png Volcano 3 Targeted 1 5/- 3000 Creates a mighty volcano, which fires fireballs, napalm bombs and lava bombs from the bottom of the map. Lasts 5 turns, getting more powerful each turn. This spell's power is increased dramatically with the Harpy Flame familiar. If the volcano is destroyed, the fireballs, lava bombs, and napalm bombs will shoot out from where the volcano was.
Flame Dragon.png Summon Flame Dragon 3 Minion 1 5/- N/A Summons a mountable flying minion which is immune to Napalm damage.


Harpy.png The Flame familiar is the Harpy. Each level increases the damage of your flame spells by 10% over the base damage (up to 50% more damage). The familiar also increases the radius of your flame spells and adds more projectile to Rain of Fire, Rain of Arrows and Napalm.

Familiar specific changes:

  • Level 5: Learn the spells Meteor Shower and Fire Wave.
    Icon Spell Tier Type Number of Charges Initial Charge Time/Recharge Maximum Damage Spell Description
    Meteor Shower.png Meteor Shower 5 Personal 1 5/- 15-90 Targets all enemies from above and showers them with napalm for maximum mayhem.
    Fire Wave.png Fire Wave 5 Personal Infinite 0/1 25 Blast your enemy out of the arena by creating an intense ball of fire that knocks everyone but yourself far and wide. Works best by making contact.


Icon Minion Health Spells Number of Charges Initial Charge Time/Recharge Maximum Damage Spell Description
FlameDragon.png Flame Dragon 200 Flame Dragon Breath (Bolt)
Flame Dragon Breath.png
Infinite 0/1 25 + 5 Napalm x15 = 100 Fires a bolt of fire which deals an initial 25 damage followed by up to an additional 75 damage as it releases napalm on impact.

Page Navigation

Arcanists 2
Main Page Patch Notes
Spell Info
Spells Familiars
Zombie Minions Advanced Topics
Spell Books
Arcane Flame Stone Storm Frost Underdark
Overlight Nature Seas Cogs Holiday Illusion
Game Modes Rating
Prestige and Achievements Maps
Outfits Arcane Monster
Tournaments Special Events