Arcanists 2 Wiki
Cog Book.png

The Book of Cogs is based around high powered attacks and manipulation of other players' spells. It also gives the user an additional perk of more time per turn.


Icon Spell Tier Type Number of Charges Initial Charge Time/Recharge Maximum Damage Description
Static Ball.png Static Ball 1 Ball 4 0/1 N/A A throwable version of the Static Shield that lasts for two turns.
Static Shield.png Static Shield 2 Personal 1 3/- N/A Generates a powerful static field which moves with the caster and, for the next three turns, freezes in place all spells that come into contact with it. The spells also move with the caster. The interaction with similar such shields is recursive. The spells Thunder Shock and Sky Ray, as well as melee attacks can go through the static field.
Mechanical Arrow.png Mechanical Arrow 1 Arrow Infinite 0/5 4x10 + 15x10 This badly constructed arrow of copper flies lazily towards its target, bits casually falling off it as it goes. Drops one gear (10 damage each) every second while in flight, and after 5 seconds, explodes, releasing 15 gears. If it detonates on a player or minion before it explodes it will deal up to 50 damage with medium knock-back.
Cog Fall.png Cog Fall 2 Targeted Infinite 3/5 50 Drops a heavy cog down from the sky that will smack anything beneath it. It will bounce around a bit, similar to a mega boulder if it doesn't hit a player or minion initially. Once it has either struck an arcanist or minion, or its bounces are used up, it will become part of the scenery.
Recall Device.png Recall Device 1 Minion Infinite 0/5 50hp Summon a Recall Device to act as a homing beacon.
Calling Bell.png Calling Bell 2 Ball Infinite 0/1 N/A Teleports the target to a random Recall Device on the map. If there is no Recall Device, the Calling Bell will do nothing.
Clock Tower.png Clock Tower 1 Tower Infinite 0/5 75hp This mechanical tower can move around if you walk while inside it. Jumping will destroy the tower. It is immune to Quake.
Cuckoo Clock.png Cuckoo Clock 2 Ball 4 3/1 60 + 4x10 = 100 Fires off a small ball, which on impact shatters into smaller gears.
Blast From the Past.png Blast from the Past 1 Bolt 4 0/1 5 Shoots a high velocity blast with a small radius and knock-back. Using this spell will not end your turn and is extremely useful in tight spots. When fired onto or over a player with a fire shield, it will render the shield inactive and leave the player open to further attack.
Clockwork Bomb.png Clockwork Bomb 2 Bomb Infinite 0/1 50 + 5x10 = 100 Throws a bomb, which, when it explodes, acts like a Cuckoo Clock. However, it won't explode on the turn you cast it, and when it will explode is random. Until it explodes, it behaves as solid terrain. Deals double damage to Towers.
Redo.png Redo 3 Arena 1 (total between all players) 5/- N/A Send your foes flying through the eddies of time and space with this powerful spell, which resets all players' spell books to how they were at the start of the game, with the exception that everyone who had Redo loses it. Time for the fun to begin again.
Steam Dragon.png Steam Dragon 3 Arcane Minion 1 5/12 100hp Deal heavy damage at close range with mighty steam-powered jaws. Fairly high knockback. Note that it will knock you off the minion if you are riding it when this is used.


Timepiece.png The Book of Cogs Familiar is the Timepiece, Alarm Clock , or Time Boost. It allows you to have an extra 6 seconds per turn per level. As long as the original spells only game mode is not toggled, this time is limited to the set Turn Limit (a 10s game can only go up to 20s). It is commonly used in 10 second games giving the user a distinct advantage.

Familiar specific changes:

  • Every level adds an extra 6 seconds to your timer per turn.
  • Every level decreases the cooldown of Steam Dragon by 1 turn.
  • Level 5: Blast From The Past has infinite uses. Cog Fall has a 3 turn recharge. Clockwork Bomb is guaranteed to explode on your next turn.


Icon Minion Health Spells Number of Charges Initial Charge Time/Recharge Maximum Damage Spell Description
RecallDevice.png Recall Device 50 Recall Infinite 0/- N/A Sacrifices the Recall Device and teleports you to the Recall Device's location. This minion's ability doesn't end your turn, unless you use it to gate out of water.
SteamDragon.png Steam Dragon 100 Rake Infinite 0/1 50 Deal heavy damage at close range with its mighty steam-powered jaws. Fairly high knockback. Note that it will knock you off the minion if you are riding it when this is used.

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