Arcanists 2 Wiki
Arcanists 2 Wiki
Blood Book.png

The Book of Blood is a book that has unique spells and concepts not present in the original game like spell disables, bleed effects, and resurrections. It was the 2nd book created by the community with assets made by The boi they call ya boi#3793 and most spell ideas conceptualized by 666#9966 in the Discord Server. The book was added into the game through the March 7, 2021 patch.


Icon Spell Tier Type Number of Charges Initial Charge Time/Recharge Destruction Radius Maximum Damage Description
Blood Lust.png Blood Lust 1 Melee Infinite 0/2 Small 70 You're out for blood and have found your prey.
Blood Bath.png Blood Bath 2 Bomb 2 0/1 Small 20-100 Soak the terrain in blood and horrify your opponents, stunning them for the next turn.
Curse of Loneliness.png Curse of Loneliness 1 Targeted 2 2/1 N/A N/A Target cannot summon minions on their next turn. This spell does not end your turn, but you cannot summon minions this turn either.
Curse of Disabling.png Curse of Disabling 2 Targeted 4 2/1 N/A N/A Disables two of the target's spells for one turn.
Blood Mist.png Blood Mist 1 Targeted Infinite -/5 Small 10 damage for 5 turns An aura, similar to Arcane Mist, and Aura of Decay. Restore up to 20% of the damage dealt; rounded down (1HP minimum).
Summon Blood Bank.png Summon Blood Bank 2 Arcane Minion Infinite 0/5 N/A N/A A small fleshy minion that while alive, all attacks from the player and their minions heal for 10% of the damage dealt; rounded down (1HP minimum). Only one Blood Bank can be active per player.
Barrage of Bones.png Barrage of Bones 1 Targeted Infinite 3/5 N/A 200 Bouncing bones, what fun. Shoots
Summon Gargoyle.png Summon Gargoyle 2 Minion Infinite 3/5 N/A N/A Summon a flying gargoyle that turns into stone on death. Can cast Blood Lust.
Flesh Wound.png Flesh Wound 1 Ball Infinite 0/1 N/A 25 + 10x5 turns Target takes 10 damage each turn for five turns and receives half healing from all sources (excluding Sphere of Healing) during this time.
Blood Craze.png Blood Craze 2 Bolt 4 0/1 Small 50-100 Deals double damage to minions and ignores Protection Shield.
Bleed Out.png Bleed Out 3 Ball Infinite 5/5 N/A 50% target health + 15 Give the target some blood thinner and make them bleed. Target takes 50% of their health as damage, ignoring protection shields. Bonus of 15 additional damage which increases by 15 every time it hits a minion/player.
Call of the Void.png Call of the Void 3 Targeted Infinite 5/8 N/A 25-125 per turn Converts the location into necrotic terrain for five turns and deals an additional 25 damage each turn its active. Deals more damage based on how close to the center you are.


Bat.png The Blood familiar is Lifeless aka the Bat. As with other familiars, you use it by paying 20 health points per level, which you can do up to 5 times.

Familiar specific changes:

  • Level 1: You and your minions cannot be drained.
  • Level 2: Players get half healing from Drain Bolt.
  • Level 3: Learn the spell Dark Totem.
  • Level 4: Learn the spell Resurrection.
  • Level 5: Learn the spell Blood Pact. Blood Craze has infinite uses. Barrage of Bones recharges one turn faster.
    Icon Spell Tier Type Health Number of Charges Initial Charge Time/Recharge Spell Description
    Summon Dark Totem.png Dark Totem 5 Minion 50 Infinite 3/5 Has no offensive spells, but instead paralyzes all enemy minions in close proximity.
    Resurrection.png Resurrection 5 Targeted N/A 1 0/- Raises the last minion to die back to life at full health (max 100hp), under your control. Will not have any shields or auras that were attached to it and will not retain its undead status if it was undead. No harm, no foul.
    Blood Pact.png Blood Pact 5 Targeted N/A 1 5/- You and the target take 25 damage each, then equalize health with each other. If this targets an ally, any damage taken hence forth is shared equally between you. Shields and towers do not count towards health calculation.


Icon Minion Health Spells Number of Charges Initial Charge Time/Recharge Maximum Damage Spell Description
Summon Blood Bank.png Blood Bank 40 N/A N/A N/A N/A Has no spells.
Gargoyle.png Gargoyle 50 Blood Lust (Melee)
Blood Lust.png
Infinite 0/2 70 See above.
Morph (Personal)
Infinite 0/1 N/A Transforms the gargoyle into a stone statue that cannot attack, but heals 25 health a turn, up to 100. If it is already in stone form, it turns back into a gargoyle. This spell does not end your turn.
DarkTotem.png Dark Totem 50 N/A N/A N/A N/A Has no spells.

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