Arcanists 2 Wiki
Blood Book.png

The Book of Blood is a book that has unique spells and concepts not present in the original game like bleed effects and resurrections. It was the 2nd book created by the community with assets made by The boi they call ya boi#3793 and most spell ideas conceptualized by 666#9966 in the Discord Server. The book was added into the game through the March 7, 2021 patch.


Icon Spell Tier Type Number of Charges Initial Charge Time/Recharge Maximum Damage Description
Blood Lust.png Blood Lust 1 Melee Infinite 2/1 70 You're out for blood and have found your prey. Does 15 recoil damage to the caster.
Blood Bath.png Blood Bath 2 Bomb 2 0/1 20-100 Soak the terrain in blood and horrify your opponents, stunning them for the next turn.
Summon Dark Totem.png Dark Totem 1 Minion Infinite 3/5 N/A Has no offensive spells, but instead destroys terrain in close proximity.
Resurrection.png Resurrection 2 Targeted 1 0/- N/A Pick from the most recent 20 minions to die to be brought back to life under your control at 50 percent health, or more depending on your blood familiar level. Resurrected minions will not have any shields or auras that were attached to it and will not retain its undead status if it turned undead. No harm, no foul.
Blood Mist.png Blood Mist 1 Targeted Infinite -/5 10 damage for 5 turns An aura, similar to Arcane Mist, and Aura of Decay. Restore up to 20% of the damage dealt; rounded down (1HP minimum).
Summon Blood Bank.png Summon Blood Bank 2 Arcane Minion Infinite 0/5 N/A A small fleshy minion that while alive, all attacks from the player and their minions heal for 10% of the damage dealt; rounded down (1HP minimum). Only one Blood Bank can be active per player.
Barrage of Bones.png Barrage of Bones 1 Targeted Infinite 3/5 200 Bouncing bones, what fun. Shoots
Summon Gargoyle.png Summon Gargoyle 2 Minion Infinite 3/5 N/A Summon a flying gargoyle that turns into stone on death. Can cast Blood Lust.
Flesh Wound.png Flesh Wound 1 Ball Infinite 0/5 25 + 15x3 turns Target takes 15 damage each turn for three turns and receives half healing from all sources (excluding Sphere of Healing) during this time.
Blood Craze.png Blood Craze 2 Bolt Infinite 0/1 50 Deals double damage to minions and ignores Protection Shield.
Summon Vampire.png Summon Vampire 3 Minion 1 5/- N/A A soulless minion that can cast Vampire Bat, Blood Lust, Blood Bath, Flesh Wound, Blood Craze, and Blood Siphon. Also takes 10 damage each turn, but heals for 30% of the damage that it deals if you have an active Blood Bank.
Call of the Void.png Infection 3 Targeted 1 5/- 25 per turn x 5 turns Infects the target which spreads on contact. Players in towers will have prolonged symptoms, however it will no longer be infectious after 5 turns regardless. Full blood users cannot be infected through contact, however it can be used on them directly. The aura of infection does not have aura stacking mechanics.


Bat.png The Blood familiar is Lifeless aka the Bat. As with other familiars, you use it by paying 20 health points per level, which you can do up to 5 times. Every time you power your familiar, you and your minions have reduced health gained from drain, with a minimum of 50%. Also, the amount of health your resurrected minions start with increases. Lastly, infections through contact last a minimum of your familiar level.

Familiar specific changes:

  • Level 1: Infections through contact last a minimum of your familiar level. The amount of health your resurrected minions start with increases based on the level of your blood familiar.
  • Level 5: Learn the spell Blood Pact. Barrage of Bones recharges one turn faster.
    Icon Spell Tier Type Health Number of Charges Initial Charge Time/Recharge Spell Description
    Blood Pact.png Blood Pact 5 Targeted N/A 1 5/- You and the target equalize health with each other. If this targets an ally, any damage taken hence forth is shared equally between you. Shields and towers do not count towards health calculation.


Icon Minion Health Spells Number of Charges Initial Charge Time/Recharge Maximum Damage Spell Description
Summon Blood Bank.png Blood Bank 40 N/A N/A N/A N/A Has no spells.
DarkTotem.png Dark Totem 40 N/A N/A 3/5 N/A Has no spells.
Gargoyle.png Gargoyle 50 Gargoyle Swipe
Blood Lust.png
Infinite 0/0 70 Same as Blood Lust, except the gargoyle does not receive 15 recoil damage for each time the spell is cast.
Morph (Personal)
Infinite 0/1 N/A Transforms the gargoyle into a stone statue that cannot attack, but heals 25 health a turn, up to 100. If it is already in stone form, it turns back into a gargoyle. This spell does not end your turn.
Summon Vampire.png Vampire 135 Vampire Bat
Vampire Bat.png
Infinite 0/0 N/A For half a turn, this spell will let you soar over the landscape and shoot spells down on from high, though it is disrupted if you take damage.
Blood Siphon
Blood Siphon.png
1 0/- N/A Every minion in the arena will be dealt 25 damage, healing the vampire by half that amount rounded down.
Blood Lust
Blood Lust.png
Infinite 0/0 70 See above.
Blood Bath
Blood Bath.png
2 0/0 20-100 See above.
Flesh Wound
Flesh Wound.png
Infinite 0/0 25 + 15x3 turns See above.
Blood Craze
Blood Craze.png
4 0/0 50 See above.

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